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The Quick Start is a fast way to learn the core concepts
and functions of Salvo. Wherever possible, the information is presented
visually, with varying levels of accompanying text. For more detail
on specific features please refer to the User Guide. For
step by step guidance on how to play Salvo, use the Salvo Tutorials,
I, II, III and IV, which are available from the Help
Screen.
Introduction:
Salvo is a game, representing 17th, 18th and early 19th century
naval warfare, developed by SprueGames. The emphasis is on fleet
action rather than ship duels or small engagements, but there are
plenty of the latter in the scenarios. Fleet control is provided
through a unique squadron system that offers an array of realistic
command modes. For finer control in critical situations, individual
ships can also be moved, directed to shoot, or take other actions.
Many actions and events are automatic, and some are both player
directed as well as automatic. The player can choose to have a specific
ship shoot at another, but if he neglects to do so, the vessels
in his fleet will choose their own targets and fire automatically.
Game play is turn based, but automatic actions are resolved after
the player's phase is over. The player ends his phase by pressing
the space bar, or clinking on the game avatar. It is also important
to understand that there are considerable restrictions on movement
and combat for sailing ships in this era. These limitations and
real world conditions such as low (or contrary) wind and
treacherous shoals present considerable challenges as well as strategic
opportunities.
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