The Quick Start is a fast way to learn the core concepts and functions of Salvo. Wherever possible, the information is presented visually, with varying levels of accompanying text. For more detail on specific features please refer to the User Guide. For step by step guidance on how to play Salvo, use the Salvo Tutorials, I, II, III and IV, which are available from the Help Screen.

Introduction:
Salvo is a game, representing 17th, 18th and early 19th century naval warfare, developed by SprueGames. The emphasis is on fleet action rather than ship duels or small engagements, but there are plenty of the latter in the scenarios. Fleet control is provided through a unique squadron system that offers an array of realistic command modes. For finer control in critical situations, individual ships can also be moved, directed to shoot, or take other actions. Many actions and events are automatic, and some are both player directed as well as automatic. The player can choose to have a specific ship shoot at another, but if he neglects to do so, the vessels in his fleet will choose their own targets and fire automatically. Game play is turn based, but automatic actions are resolved after the player's phase is over. The player ends his phase by pressing the space bar, or clinking on the game avatar. It is also important to understand that there are considerable restrictions on movement and combat for sailing ships in this era. These limitations and real world conditions such as low (or contrary) wind and treacherous shoals present considerable challenges as well as strategic opportunities.

Summery Of Salvo With Gratuitous Art
Fleet Action in the 17th 18th and early 19th century.
Squadrons
Turn Based
Automatic actions as well as player directed actions.
Spacebar = End of Player Turn.
Ship Movement and Combat Limitations & Real world Challanges