Salvo Tutorial 6
Salvo Game Generator & Tweaker

Introduction:
This tutorial covers how to use the Salvo Battle Generator to make new battles, and how to use the Salvo Tweaker to set the exact initial locations for each ship.

In this Tutorial you will:

q          Create a Random New Salvo Game with the Game Generator
q          Control Game Setup
q          Create Specific Fleets
q          Change the Default Ship Placements With the Tweaker

 

Key:     = Action Sections    = Information Sections     = Important Information


Salvo Battle Generator
The Salvo Battle Generator has three main screens; Main Setup, Game Details and Customize Ships. Main Setup is all you need if you want a game that is generated at random or with the general selections that you make. Game Details and Customize Ships will allow you to fine tune your game and add the finishing details.

1) Start the Salvo Battle Generator.      
The Salvo Battle Generator is located in the 'Generator' folder of the Salvo Installation. On a PC, this folder will default to:

C:\Program Files\Shrapnel Games\SprueGames\Salvo\Generator

2) Salvo Battle Generator Main Panel Overview.

A. Player 1 Side and Flag
B. Player 2 Side and Flag
C. Random Battle Selection

D. 'Load', 'Generate', & 'Game Details' Buttons
E. Specific Fleet Setup
F. Specific Location Setup

A. Player 1 Side and Flag
The first player's flag corresponds to the selected country and is show on the left. Click the checkbox beside a different country to change the side of player 1. (Player 1 can not be set to the same side as Player 2.)

B. Player 2 Side and Flag
The second player's flag corresponds to the selected country and is show on the right. Click the checkbox beside a different country to change the side of player 2. (Player 2 can not be set to the same side as Player 1.)

C. Random Battle Selection
Click one if the 4 'random battle' buttons to setup a totally randomly generated battle between the two selected sides. The battle size can range from a duel between two ships on up to a larger engagement involving numerous ships.

D. 'Load', 'Generate', & 'Game Details' Buttons
The 'Load' button allows you to load an existing Salvo game as the basis for this game. The 'Generate' button actually brings the battle into existence, and you will be prompted for a location and name for saving the Salvo Battle file. The 'Game Details' button opens the Game Details screen, allowing you to pick a specific map and change the game text and display image.

E. Specific Fleet Setup
The Specific Fleet panels allow you to select the point values for player 1 and player 2, or you can click the 'Customize Ships' button and create the exact fleets that you want for each side.

F. Specific Location Setup
The Specific Location panels let you choose the Setting, Map Type, Weather and Visibility.

 

3) Select the two sides that that you would like to be in this battle. For example, select Barbary on the left for player 1 and select Pirate on the right for player 2.

4) Select the random game of your choice, duel, small, medium or large.

5) Click the 'Generate' button. A 'Save File' dialogue box & browser will prompt you to select the save location and file name.

6) Your saved Salvo Battle is now ready to play, but you may also want to use the Tweaker to improve the default ship placements.

 


7) You may want to use the Game Details screen to add extra touches to your battle. Click the Game Details button to open the Game Details screen.

8) Game Details
The Game Details screen lets you select the map that you want for your battle, and allows you to import or edit the finishing touches for your battle. Add a customized battle image, mission text and even victory and defeat test to help players enjoy your battle.

A. Game Title Image
B. Game Map
C. Game Description Text

D. Victory Text
E. Defeat Text
F. 'Main', 'Generate', & 'Customize Ships' Buttons

A. Game Title Image
This Image will be displayed in the Salvo Mission Book right above the 'Score' report. Right click on the Title image to import a new image. *BMP images work best, and any pure white Pixel (RGB- 255,255,255) will be transparent in Salvo.

B. Game Map
The displayed map will be the salvo battlefield. Black is open water and gray is land. Click on the Black Arrows to the left and right of the map to scroll through the available maps.

C. Game Description Text
This text will be displayed in the Salvo Mission Book's left page. Right click to import the text from a saved *.TXT file, or simply edit the text directly.

D. Victory Text
This text will be displayed in the Salvo victory display. Right click to import the text from a saved *.TXT file, or simply edit the text directly.

E. Defeat Text
This text will be displayed in the Salvo defeat display. Right click to import the text from a saved *.TXT file, or simply edit the text directly.

F. 'Main', 'Generate', & 'Customize Ships' Buttons
The 'Main' button takes you back to the main Generator page. The 'Generate ' button builds the battle and prompts you to save it. The 'Customize Ships' button takes you to the Customize Ships page.

9) Right click on the Game Title Image (A) and select the file called:    battle_image.bmp    in the Salvo Generator directory. This will replace the current file with the new one which will be included in the final battle.

10) Right click on the Game Description Text (c) and select the file called: battle_text.txt in the Salvo Generator directory. This will replace the current file with the new one which will be included in the final battle.

11) Right click on the Victory or Defeat Text (D & E) and select the file called     victory_text.txt    or     defeat_text.txt     in the Salvo Generator directory. This will replace the current file with the new one which will be included in the final battle.


Customize Ships
The Customize Ships screen gives you control over the name, armament, size, rigging, crew and more of each ship in your fleet. Choose from a library of existing ships, or make your own to make the exact fleet you want for each side.

A. Ship Data & Display
B. Player 1 Ship List
C. Player 2 Ship List

D. Ship Library
E. Navigation Buttons

A. Ship Data & Display
The Ship Data and Display section allows you to set all the vital and cosmetic data for the currently selected ship, including:

        • Ship Name
        • Ship Appearance
        • Ship Rigging Details
        • Captain Name
        • Country
        • Handling
        • Quality
        • Moral
        • Size
        • # Guns
        • # Crew
        • #Marines

       

      B. Player 1 Ship List
      The ships in the fleet that will belong to Player 1 are displayed in the top right window. Each ship is listed by its name and number of guns. Above the list of ships are 5 important items:

          • Add Ship Button: On the left top corner of the Player 1 Ship List is the Add Ship Button which will add the currently selected (and displayed on the left) ship to the end of the Player 1 Ship list.
          • Player 1 Flag: The flag corresponding to the side set for Player 1 is displayed directly above the top left corner of the Player 1 Ship List.
          • # Guns: The total number of guns of the Player 1 Ship List is displayed to the right of the Player 1 flag.
          • Update Ship Button: This button, to the right of the # Guns display, will update the currently selected ship with the data that is displayed in the ship Information panel.(A)
          • Remove Ship Button: The top right button is the "remove' button and will erase the selected ship from the Player 1 Ship List.

      C. Player 2 Ship List
      The ships in the fleet that will belong to Player 2 are displayed in the middle right window. Each ship is listed by its name and number of guns. Above the list of ships are 5 important items:

          • Add Ship Button: On the left top corner of the Player 2 Ship List is the Add Ship Button which will add the currently selected (and displayed on the left) ship to the end of the Player 2 Ship list.
          • Player 2 Flag: The flag corresponding to the side set for Player 2 is displayed directly above the top left corner of the Player 2 Ship List.
          • # Guns: The total number of guns of the Player 2 Ship List is displayed to the right of the Player 2 flag.
          • Update Ship Button: This button, to the right of the # Guns display, will update the currently selected ship with the data that is displayed in the ship Information panel.(A)
          • Remove Ship Button: The top right button is the "remove' button and will erase the selected ship from the Player 2 Ship List.

      D. Ship Library
      Each Country in Salvo has a Library of ships, some based on historical vessels, and some imaginary. When you select the Player 1 or Player 2 flags, the appropriate Library will be loaded at the bottom of the screen, and you can brows and use the ships therein.

          • Click on a ship to select it and view the ship's data in the Ship Information panel.
          • Add A new ship to the library by clinking on the Down arrow to the right to of the 'Game Details' button.
          • Edit the selected Library ship by changing the ship's data and then clicking on the Update button to the right of the 'Add' button.

      E. Navigation Buttons
      The 'Main' button takes you back to the main Generator page. The 'Generate ' button builds the battle and prompts you to save it. The 'Game Details' button opens the Game Details screen, allowing you to pick a specific map and change the game text and display image.




           

Salvo Battle Tweaker
After you have created a new battle with the Salvo Battle Generator, the ship(s) for each side are placed at default locations, a safe distance from one another. You can reposition the ships with the Salvo Battle Tweaker for a more dramatic start to your battle.

1) Start the Salvo Tweaker.      
The Salvo Battle Tweaker is located in the 'Salvo' folder of the Salvo Installation. On a PC, this folder will default to:

C:\Program Files\Shrapnel Games\SprueGames\Salvo\Generator

2) As the Salvo Battle Tweaker starts, you will be prompted to select a Salvo Battle to load. Select the battle that you wish to modify.

3) After the selected Salvo battle loads, you will have control of the location of ships in both the standard battle view, and also in the battle map.

Battle View
The controls for changing ship locations and facing in the battle view are:

Right Arrow Key
Left Arrow Key
Up Arrow Key
Down Arrow Key
SHIFT + Up Arrow Key
SHIFT + Down Arrow Key
Rotate Ship Toward the Ship's Left
Rotate Ship Toward the Ship's Right
Nudge Ship Forward
Nudge Ship Backward
Jump Ship Forward
Jump Ship Backward

Battle Map
With the Battle Map open, simply click down on the ship you want to move and drag the mouse to the desired location. The ship will not follow the mouse, but when you release the click the vessel will move to the new location.