Ship Actions & Events:
The basic core actions that a fighting vessel
in the age of sail would undertake are distilled into
Salvo’s Ship actions. These actions are available during
the game as ship action markers or as automatic actions.
Ships controlled by the computer will undertake these
actions as they are appropriate. The player will also
be able to undertake each action as opportunity presents
itself, based on action markers:
| Move |
|
| Shoot |
|
| Turn |
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| Tack |
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| Grappling |
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| Boarding |
|
| Down Anchor |
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| Up Anchor |
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| Capture |
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| UnGrapple |
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| Stop |
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Events:

Ship Behaviors
Ships in Salvo have tendencies toward independence
because the captain of a vessel in the age of sail had
a lot of freedom of command. Ships will – to some extent
– be inclined to:
| Capture Victory Flag: |
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| Engage Enemy Ships |
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| Capture Struck Ship |
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| Flee From Danger |
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Ship Control Modes
In larger and more complex battles, it may
be convent to automate some ship’s actions, or even turn
some ships loose to choose their own destiny. Salvo’s
Ship control modes allow the player to clearly enforce
the way that each ship will act:
| Player – Ship Initiates No Change |
 |
| Squadron – Ship participates in Squadron
Activities |
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| Self – Ship does own thing |
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Player Actions
Salvo is a game of combat between ships,
or between fleets of ships. Playing salvo, you will be
controlling ships or controlling Squadrons of ships. Your
whole fleet of 30 ships of the line may be a single squadron,
or it may be divided into 6 or more squadrons. Or you
may have a single ship in a single squadron. What ever
the situation demands, Salvo Delivers:
| Ship Actions |
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| Form Squadrons |
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| Command Squadrons |
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Ship UI Screens
Salvo supports and is (to some extent) geared
toward truly massive fleet encounters, however control
and information about individual ships is not neglected.
For each ship in your fleet, detailed information and
intricate controls are just a right click away,
| Control |
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| Crew Allocation |
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| Armament |
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| Info/Damage |
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Squadrons
Salvo shines when you use Squadrons to automatically
control a group of ships, a must for the larger battles.
You may still choose to individually direct your vessels
in the heart of the fight, but why not let the computer
guide the late arriving squadron as it approaches the
fray?
| Squadron UI |
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| Ships In Squadron |
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| Squadron Control Flags |
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Locations
| Caribbean |
|
| Atlantic |
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| Channel |
|
| Mediterranean |
|

Land & Shallows on Map
|
Sea
|
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Shallows
|
| Land |

Scenarios
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- Each Scenario is a Campaign
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Scenario Types

UI Features

Settings
Salvo has a full range of customizable game
options, some amounting to full scale cheats. Set the
relative challenge of the game to meet your experience
level, or customize interface features, such as Fog-of-War
or the display size of ships.
| Display Size |
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| Damage Factor |
|
| Fog of War |
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| Audio |
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| Tool Tips |
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| Ship Tips |
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| Ship Display Size |
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Weather
Wind Speed
Wind Direction


Haven’t you had enough yet?
If you still have any doubt about Salvo,
please checkout the Salvo Quick start, Tutorials or down
load the demo from ShrapnelGames.
| QuickStart |
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| Tutorial 1 |
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| Tutorial 2 |
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| Tutorial 3 |
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| Tutorial 4 |
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| Demo |
|
| Documentation |
|
| Shrapnel Games |
|